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– Having a common enemy will now make AI very accepting to granting and accepting military access as long as both are democracies. – The AI now launches naval invasions against the same enemy area at the same time rather than separately. – Improved unitcontrollers capability to recognize when units should join as support in a combat (effects both player and AI). – Tied countries naval base IC fraction to their naval AI focus, primarily meaning Germany will not be building as many of them, at least initially. – Tweaked area defense and pocket handling AI to be better at handling coastal defense. Germany should no longer replace their divisions with templates from Austria. – Made AI capable of determining if a template was created by them or not. – Added a define for min steps for unit controller to strategically redeploy to front location and boosted it from 4 to 8 to reduce lots of small redeployments along fronts. Should keep Allies from going guarantee crazy while in wars. – Tweaked guarantee desire to go down the more enemies a country has. – Tweaked up AI production balance for infantry equipment. – Added scriptable AI strategy to tweak factory assignment to equipment types and SIGNIFICANTLY boosted fighter production. – Tweaked down AI desire for motorized a bit. – Air mission AI is better at prioritizing the most important regions in stead of getting stuck in local optima of groups of regions. – Tweaked deployment AI to not get crippled when their armies are taking damage. – Now possible to start from scratch with an empty division template by selecting New in the designer drop down – Added achievements indicator in game setup telling you if you can get achievements or not – It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush.